The term "Impossible Spell Card" is describing what the game is about: dodging danmaku that's considered impossible, but are actually possible since there's a trophy that can be achieved if clearing all spell cards without "cheating". The Japanese part of the title starts with " danmaku" ( 弾幕), referring to the main theme or genre of the game, while Amanojaku ( アマノジャク) refers to the playable character's species: Seija Kijin. This is the first official Touhou Project game that does not bear the kanji Touhou ( 東方) in its title (but not the first work overall as most CD titles also don't use the kanji). * Passive Ability: it allows 2 uses of itself, but only when the main-item is unusable. * Main Ability: allows her to hide in the fabric, thus becoming invincible for a short amount of time, during which she can't move nor shoot. * Passive Ability: allows item use in the same way as counter-bombing. * Main Ability: allows her to become invincible for a limited amount of time. * Passive Ability: whenever Seija uses any of the main-items, bullets around her are erased by a small explosion. After three seconds, it will explode, clearing all the bullets around it. * Main Ability: upon pressing X, the bomb will begin charging. * Passive Ability: increases the number of bullets and shot spread, covering a wider area. The doll also possesses a hit-box that can destroy bullets on contact * Main Ability: allows her to lead aimed bullets away, meaning that every bullet normally aimed at or homing onto Seija will be directed at the Doll. * Passive Ability: it allows 1 use of itself but the invincibility time after being hit is shortened. * Main Ability: allows her to survive one hit. * Passive Ability: increases the amount of times the main-item can be used, or in the case of the Tengu's Toy Camera, Four-Foot Magic Bomb, and Ghastly Send-Off Lantern, it increases their proficiency. * Main Ability: allows her to swipe the space in front of her, dealing damage to the boss if she is close enough this immobilises her and stops her from shooting for 1.5 seconds. * Passive Ability: it allows 3 uses of itself (this takes priority over the main-item if pressing against the wall, but if it is used as both main and sub-item, the main will be used first), but you are not able to hide yourself when teleported. * Main Ability: allows her to teleport to the other side of the screen (vertical and horizontal) and holding the button will keep Seija hidden for a short period of time on the side she had teleported to. * Passive Ability: increases her unfocused movement speed. * Main Ability: allows her to clear bullets using photographs. * Passive Ability: making her hitbox smaller. * Main Ability: allows Seija to teleport in front of the boss, but the X button can be held to adjust the position though she cannot shoot while doing so. The main item grants an activated ability with a limited number of uses while the sub-item grants a passive effect. Before each card, Seija is equipped with a main item and possibly also a sub-item. The player controls Seija Kijin, who uses a total of nine different "cheat" items to survive and clear spell cards. Main articles: Gameplay, Strategy, and Spell Cards
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